So Mary Sue ignores Firewalls with her AHD. KHD is automatic Equipment and has the effect: "Always ignores Firewalls". Lol. This ends well. Also, I think you guys are overlooking all the new MI profiles. That's where CB have really showcased Tunjuska. [emoji14]
So if I understand this correctly, the G: Marionette rules work like so: The controller generates 1 Order. When activated, all G:Marionettes in his Troupe activate and work like a Fireteam while the controller Idles. You nominate one of the Marionettes to be the Troupe Leader (Team Leader), and otherwise work them exactly like a fireteam, wherein only the Marionettes in the Troupe are part of the Fireteam. If you blow up the Troupe Leader, the Troupe is canceled, and all of the Marionettes enter the Disconnected state, after which you can give the Controller orders, but you can't reform the Troupe. Is that right? Once you pop the Troupe Leader it all comes crumbling down?
The puppetteer does not count for the number of puppets in the troupe. It's a 1-3 man team Nope, using an AHD program you still suffer the mods, using the KHD program (or it's upgrade) you are mod free! Think of it equivalent to guns. Do you get the HMG weapon ranges when using a pistol? (or vice versa)
Close, All the puppets get N2 (as part of the marionette skill) so popping the troupe leader pings it to another marionette. You can also reform the troupe using a command token just as you can with a regular fireteam.
The effect is general. It comes from an automatic Equipment. Explain to me why it doesn't apply to any program they Declare? Hacking is not at all like a BS attack. The HMG analogue doesn't hold.
G: Marionette includes Number 2, and the PuppetBots also have it on their profile. However you can still reform the Fireteam.
Because it doesn't say 'Allows the user to ignore Firewall MODs' or similar. Compare to the White Hacking Device abilities.
It's Automatic Equipment that says "Always ignores Firewalls". That's unequivocal. But sure. It's clearly not intended. Edit: literally "Always ignores Firewall MODs, even the ones from the Defensive and White Hacking Devices." Which seems remarkably similar to ''Allows the user to ignore Firewall MODs'.
A few notes im making on Tunguska weaknesses for others to exploit, These are my initial reactions, partly to mitigate the "they are unbeatable" feelings that come on any new sectorial launch Strengths -nearly immune to LoL from Mass REM and veteran troops -very strong offensive options -combat puppets are very very strong though have a major weak point -lots of link options, mixed links and an extra haris -Clockmaker makes Hollow men link very long lasting -lots of links make faction very order efficient Weakness -No MSV 2, issue Bakunin deals with, a bigger issue here due to cost of everything, you can only have so much white noise. That big core of scary hollow men, due to being religious wont dive for cover easily so you can bully them with smoke trick -outside of characters very little way of overcoming incoming fire so can take damage from lower BS units, this means warbands or Line infantry have good chance of trading well vs Nomad troops -CC factions will have a field day, get some low cost CC warbands or a ninja in the middle of Tunguska and you can have them earn back points very quickly -support staff have to be protected, the puppet master getting No AROs while puppets are out mean she can be very very easily killed off. If enemy kills your clockmaker/interventor/puppet master they shut down alot of your strengths. Clockmaker makes you very long lasting with hollow men and puppets, but fixing them isnt as strong as not having them die to begin with. -Camo spam might be an issue and cause camo based forces to trade very well against Tunguska, the grenzer link will likely be less popular -while order efficient it doesn't have the mass order generation of other sectorials, even a spam list will likely cap at around 17-18 orders due to cost (compare to ISS abiltiy for 8 orders for 40 points) Very strong sectorial, best Nomad sectorial. Dunno if id put it at Tohaa or ISS level strength but definitely up there
No, it's not unequivocal. The Killer Hacking Device always ignores Firewalls, not the user. Compare it even to the other Effects of the KHD.
Thanks. You've fixed KHDs. Edit: for clarity, Firewall Mods apply to the User of a KHD not to the KHD itself.
Man, that is said in the KHD. So, only when using programs from the KHD you will ignore the mods. If you want to use programs from AHD, you need to use your AHD, so obviously you do not ignore the mods with this other device, only with the programs used from the KHD