Heckler Unit Profile

Tema en 'Nomads' iniciado por Tom McTrouble, 8 Jun 2018.

  1. Alz

    Alz Well-Known Member

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    And what about deploing the zero behind then advance it to a more "hecklerly" position?
     
  2. nazroth

    nazroth 'well known Nomad agitator'

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    Guys - try to imagine a Vanilla Limited Insertion full camo list :) What a possibility of a Jammer Heckler does to enemy psyche against such a list...
     
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  3. mothman

    mothman Well-Known Member

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    [​IMG] Nomads
    ──────────────────────────────────────────────────
    [​IMG]8 [​IMG]3
    [​IMG] ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)
    [​IMG] ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    [​IMG] MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
    [​IMG] MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
    [​IMG] BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
    [​IMG] BANDIT Boarding Shotgun, E/Mauler / Pistol, DA CCW. (0 | 26)
    [​IMG] BRAN DO CASTRO (Specialist Operative) Combi Rifle + E/Mitter / Pistol, DA CCW. (0 | 37)
    [​IMG] INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
    [​IMG] INTRUDER Lieutenant Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | 35)
    [​IMG] ZERO Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 24)
    [​IMG] BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
    3.5 SWC | 294 Points
    Open in Infinity Army

    the bottom zero and bandit are the heckler jammer and heckler KHD, id possibly swap out the heckler KHD for red fury
     
  4. barakiel

    barakiel Echo Bravo Master Sergeant

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    Was thinking about the Jammer profile back in March, and I'll say the same thing now as I did then: very cool, and very appropriate on a unit that isn't a 5-point Impetuous model.

    The Red Fury is my favorite. That weapon, on that profile, at that price point, is simply a winner. A couple of Heckler Red Furies and a Kriza Borac is going to be very, very hard to oppose reactively. Anchor them with Securitates, pad it out with Orders and Specialists, and that's a very strong force.
     
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  5. spears

    spears Well-Known Member

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    I'm intrigued to see if this makes jammers feel even worse or if more factions having access to them makes them seem less broken.
     
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  6. loricus

    loricus Satellite Druid

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    Yeah it honestly wasn't the Jammer itself it was the WIP, DTW and Dogged that came with it.

    Tunguska is going to have all the firepower it needs without using the Core freeing up using your Core for wierd stuff. Like how I like to use 4 Wildcats just to fill Lt. and SS2 AHD, or using a Jaguars in a small CG just for a reactive smoke screen.

    edit: I say this like having two 2B LFT in your DZ isn't also part of the Wildcat link, that's a big one.
     
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  7. spears

    spears Well-Known Member

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    I think the jammer itself still might pose an experience issue regardless of the cost of the platform, much like symbiomates.
    It just ignores a number of fairly core mechanics putting it in an odd spot.
     
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  8. colbrook

    colbrook Grenade Delivery Specialist

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    Could it be too much to wish for a Jammer rules update similar to the Full Auto 2 one?
     
  9. neostrider

    neostrider Well-Known Member

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    Trying to stay moderate because when we become excited and call the unit amazing, panO wins.

    In the context of tunguska, I think this will be a good zero approximation. It supports the hacking game or controls the midfield in a very nice asymmetric way. He won't have as direct impact on the meta like kriza did.

    I'd be surprised if they became the highlight of our lists. Maybe a squad of spitfires, but i see that profile as more of a place to spend your last swc. They will be amazing support pieces that will dictate the flow of battle while rarely ever pulling the trigger themselves.
     
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  10. spears

    spears Well-Known Member

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    Which one is this?
     
  11. Plebian

    Plebian Well-Known Member

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    Don't forget the smoke grenades!
     
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  12. colbrook

    colbrook Grenade Delivery Specialist

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    FA2 no longer stacks with Suppressive Fire.
     
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  13. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    "Jammer no longer stacks with suppressive fire"

    Phew
     
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  14. barakiel

    barakiel Echo Bravo Master Sergeant

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    Jammers are actually like Chain Rifles in the sense that an individual Jammer attack isn't all that likely to land its effect, and it already has existing soft counters (Stealth, Marker State, high BTS, Veteran, etc.) The Heckler also does not have Haqq-level WIP, and needs to break its very valuable Limited Camo state to use it. I don't think a rules revision is necessary here.
     
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  15. loricus

    loricus Satellite Druid

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    Unless in the context of how the Heckler uses it I don't care to talk about the Jammer here.
     
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  16. natetehaggresar

    natetehaggresar Senior Backlogged Painter Manager

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    When/where did this happen?

    The burst bonus never has, and the -3 always has afaik?

    http://infinitythewiki.com/en/Full_Auto

    -3 is any ftf bs attack, burst applies active turn only?
     
  17. Billy

    Billy Member

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    It seems they are about to FAQ it, doesn't seem like it's been handled well. Consensus, and the rules as written, has always been that they stack. Supposedly it was never intended to be this way.

    Suppression isn't affected by automatic skills, FA2 is an automatic skill. They aren't the same modifier. Hence they stack.

    Presumably one of those rules is going to be rewritten. Makes the "fluff" of Full Auto a bit weird when looking at it in the reactive turn.

    Edit: spelling.
     
  18. Tom McTrouble

    Tom McTrouble Well-Known Member

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    IJW confirmed that it is an upcoming rules change. It's an errata that got put in place early, not an faq in the strictest sense.
     
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  19. Keyrott

    Keyrott Nomad Handyman

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    [​IMG]
     
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  20. Billy

    Billy Member

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    Would have been better handled leaving it till they landed that FAQ, as it is apparently due "Soon" based on a post from a similar date.


    Anyhoo.... back to the heckler!

    I think the jammer will be really interesting on him, you'll be able to use it much more tactically than the mutts are able to, and that can only increase the shell game. You won't find people leaving their units on the other side of a building/wall to our camo markers anymore.

    Interested to see what the cybermines will be, I like the idea of a mine that only triggers vs hackable targets, with something like Gotcha! or Blackout. Wouldn't want to see anything explicitly killer-hacker in style, that will have limited use, especially on a killer hacker profile.
     
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