Triangulated Fire Oddity

Discussion in '[Archived]: N3 Rules' started by macfergusson, Jun 4, 2018.

  1. macfergusson

    macfergusson Van Zant is my spirit animal.

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    Recent game came up with something I hadn't seen before. Someone got creative and used Triangulated Fire to shoot into a CC.

    Now, I know the written text says that it applies a BS-3 roll ignoring all other mods, but this then results in it being impossible to accidentally shoot your friendly trooper in CC if you simply use Triangulated Fire.

    This feels off to me, but if it isn't legal I can't figure out why. I've always considered the BS-6 roll shooting into CC to represent the sudden shifting of an active hand to hand combat being difficult to predict and still aim accurately, so it made sense, but having a way to ignore that penalty completely seems counter to the "fluff" of how the "shooting into close combat" interaction works.

    Thoughts? Am I missing something obvious?
     
  2. Mahtamori

    Mahtamori Well-Known Member

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    This comes up in tacticas all the time and has been confirmed by CB to be 100% fully intended.

    The unit is literally calling in off-world support for a fire resolution on the combatant.
     
    DukeofEarl, Sanjuro, xagroth and 3 others like this.
  3. Zewrath

    Zewrath Elitist Jerk

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    This is actually my primary use of the ability. When someone engage me in a fight I can't win, this is my go to solution.
     
  4. macfergusson

    macfergusson Van Zant is my spirit animal.

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    Guess I missed that during my time play the low tech faction lol.... Where was it confirmed at?
     
  5. Mahtamori

    Mahtamori Well-Known Member

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    You're going to have to ask one of the long-fangs. I believe that it was IJW on the old forums who stated this came up and was asked about during N3 playtesting.
     
  6. macfergusson

    macfergusson Van Zant is my spirit animal.

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  7. Triumph

    Triumph Well-Known Member

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    You know I never really thought about it but you could do some gross cheesy shit with a Crane link.

    ARO fish out a change facing against something nasty like Achilles hiding around a corner, then move a Celestial Guard into CC with him leaving some LOF for the Crane at the corner behind him.

    Voluntarily cancel the link.

    Proceed to dump triangulate fire orders into Achilles, to which he gets no ARO or defense against. Continue firing until he stops moving.

    Reform link, coupe de grace if you really wanna rub it in.
     
  8. Zewrath

    Zewrath Elitist Jerk

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    That takes like around 9 orders to do, only counting the triangulated fire, where you drop him from 3-0 wounds. Not counting the orders you use to move up and surround Achilles etc.
     
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  9. colbrook

    colbrook Grenade Delivery Specialist

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    Being linked doesn't really help at all in this situation, you could do the same thing with a Crane and a ninja or Kanren.
     
  10. Triumph

    Triumph Well-Known Member

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    The statistical average less than six orders. 62% odds of inflicting 1 wound for an effective BS10 model with a multi rifle against Achilles who can't react, 18.5% for 2 wounds. I'd happily spend 10 to get Achilles out of action at 0 risk to my own models and preventing him from running away with guts rolls, particularly when most of my lists tend to be close to 20 orders.

    It's order efficiency for moving models into position, particularly getting the Crane into Achilles. But yes if you happen to have a different model nearby it could handle the engagement part without requiring the link team to break.
     
    #11 Triumph, Jun 6, 2018
    Last edited: Jun 6, 2018
  11. eciu

    eciu Easter worshiper

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    Known thing. How else can PanO rescue their TAGs if they got stuck in melee with some odd WB ;P

    (another reason why Sensor+FO skill is so widely spread in PanO)
     
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