Yep, deflector affects all models in a fireteam, regardless of whether it's on a tinbot or not. So far there's no model with deflector inherently, but there's no particular reason they could not make one. All tinbot does to the skill is tie it to a piece of comms equipment, so that you are vulnerable to losing it if affected by certain game effects.
... well for a normal games company that would be true, of course; but this is CB we’re talking about, and the challenge of their willingly having to give up the opportunity to create another term for something that already exists. I’m just not convinced they’re that strong, Mac
Just so everyone is on the same page, here's a thread from two years ago where @ijw's answer is marked as correct: http://infinitytheforums.com/forum/topic/42774-twin-weapons-and-neurocinetics/
Neuro say: During the Active Turn, the Burst (B) value of all the BS Weapons of the trooper with this Special Skill are reduced to 1. And one more time ,i'm sorry, but the burst value of the 2ML is 1 (Thanks to the non-obligatory aspect of the use of twin weapons) Have 1 ML or 2 Don't change your ML weapons profil so you still with B1 and your Neuro Don't change it. The 2ML does not have a specific weapon profile with B2 that can be reduce to B1. I understand your interpretation of the rules but using the 2ML as "one BS Weapon " does not create a new BS Weapon with B2. It just give you the optional/situational possibility to have B+1 with your single B1 ML I think our differences in apprehension of this rules is actually on the part "Twin weapons". And i would be ok with you if Twin weapons was OBLIGATORY and we could considere that the bonus is "integreted" in the profil weapon so affected by Neuro. Another point could be clarified by the designers : neuro reduced to a B1 unmodifiable or it can be increased by the Fireteam or twin weapons or any other game effect. I think the CB staff should be able to tell us what they wanted to do with this profile and answer our questions? Right?
Toadchild's meaning is that a CB employee, Hellois in this case, signed the answer and marked it as correct.
Ah ok sorry don't understand the veracity of the check mark so maybe a modo can move this topic to the "Solved question" sub forum. and make a resume for the poor Han Yuo that loose 1B. Anyway this profile is really bad next to a KRIZA, AL FASID, SOGARAT or AJAX... This answer is not going to help him out of the cupboard
Again, this is NOT what the Twin Weapons rule says. Troopers with two of the same BS weapon can use them as a single weapon with a +1 Bonus to its Burst (B).
Isn't the issue when we must apply the Twin Weapons and Neurocinetics rules? (Twin weapon MLs)Neuroinetics = Burst Value 1 VS (Neruo MLs)Twin = B2 The only answer i see to this is under the Modifiers section. Not under the skills themselves or under Automatic Special Skills either. Modifiers Skills and Equipment: can modify several different Attributes. IMPORTANT! Whenever a rule mentions the value of an Attribute, consider it to mean the final value, obtained after applying all MODs.
Twin Weapons let's you use two identical weapons as a single BS Weapon with +1 burst over the individual weapon. So a Yan Huo effectively has the following BS weapons. Missile launcher (Burst 1) Missile launcher (Burst 1) Twin Missile Launcher (Burst 2) Pistol (Burst 2) Neurocinetics would reduce the above weapons to burst 1 in the active turn.
That doesn't actually address my point does it? My point is, the wording that they function as one BS weapon is irrelevant. Both Neuro and Twin are listed as Automatic skills. Choosing to arbitrarily apply one before the other is an assumption not indicated in the rules. This is what I often mean by the structure being an issue, more than the language. (EDIT: How the rules structure is presented might be more accurate.) As Automatic skills both are considered Modifiers are they not? The ruling that leads me to believe the Yan Huo has a max B1 ML in active comes from the red box in the Modifier rules. Neuro states the burst value is 1, and the Modifier rules state when a value is mentioned it is the final value. Thus eliminating how the wording of Twin and Neuro interact.
Either interpretation gets us to the same point, so what's the issue? Either TW gives the Yan Huo an additional weapon with burst 2, which is reduced to 1 by Neurocinetics. Or the +1 modifier for TW is overridden by the static value of Neurocinetics. End result: Burst 1 on the active turn
It's also important to remember that we have an explicit ruling from CB that tells us exactly how to play it. If there are multiple readings of the rule, please select the one that arrives at what we have already been told is the correct answer.
How we get to a ruling is just as important IMO. I don't want to remember every possible modifier interaction in the game. I want to remember as few rules as possible and apply them as necessary. Other issues can arise so it's important for me to know if my interpretation is the right approach. @ijw Again, I do not want to remember multiple interactions and their individual rulings. I want a single rule that applies to multiple interactions.
Was there ever a ruling on Full Auto and two weapons? I'm guessing they ruled it that it wouldn't stack.
I guessing they'd stack going by the current logic, not something that's going to come up a lot though.