So after playing a game of hunting party last night with a friend, two thing became apparent. First, Symbiomated Lts is a STRONG tactic. Second, this mission requires some really interesting unit choices to do effectively. Since I got blown up my first game, wanted feedback on a new list idea (specifically for hunting party) and also advice on what has worked for others. What I was thinking is: Hunting Party ────────────────────────────────────────────────── GROUP 1 8 2 1 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) BANDIT Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 22) ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) MORAN Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21) MORAN Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) GROUP 2 6 1 1 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) REAKTION ZOND HMG / Electric Pulse. (1 | 26) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) HELLCAT Boarding Shotgun / Pistol, Knife. (0 | 21) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) 4 SWC | 300 Points Open in Infinity Army
Huge fan of the ADHL Hellcat and Prowler ADHL in this one. Surprise B2 ADHL is just lol-worthy. Also love the idea of Wildcat Engineer with 2 x Zonds instead of the Clockmaker: you get an ADHL on your Engineer. I really don't think you can go past the Intruder LT for it either. 'Yes, my LT is this Camo marker, and yes it has it's own ADHL. Have at it.' Basically, Nomads are absurd at it: embrace that absurdity. Free ADHLs? ────────────────────────────────────────────────── GROUP 1 10 INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) INTRUDER Lieutenant Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | 35) WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 23) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0 | 32) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) ZONDBOT Electric Pulse. (0 | 3) HELLCAT Boarding Shotgun / Pistol, Knife. (0 | 21) HELLCAT Combi Rifle, Adhesive Launcher / Pistol, Knife. (0.5 | 23) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) GROUP 2 1 3 3 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) SIN-EATER HMG / Pistol, CCW. (2 | 33) 4.5 SWC | 300 Points Open in Infinity Army When I deployed that in a tournament, I literally went to my opponent: 'everything that isn't the Daktari or a warband has a free ADHL'.
I find Kriza HMG extremely sweet for hunting party. Full-Auto Stun Pistol, or Full-Auto ADHL with high BS and awesome stats make this guy a natural hunter :) For LT I go Interventor + Cybermask. Usually Nomads are defensive enough to keep him protected turn one, so that he can Cybermask himself.
I forgot to mention it: but this mission is basically designed for Carlotta. She can do absolutely everything required in the mission, and isn't vulnerable to being countered until you walk her on. A 0 specialist, Intruder LT build will be an absolute PITA for your opponent to deal with.
I had the same thing happen, but in my case it was a linked Druze E/M Grenade Launcher that wrecked me. Here is what I decided: 1. Don't take Specialists if at all possible. This might be hard in a tournament, but I gifted my opponent 2 points out the gate because I brought them and he didn't. 2. The Intruder ADHL, Hellcat ADHL, Prowler ADHL, & Kriza are all B2. The Hellcat in particular would have helped me a lot. Also, the Kriza Multi-rifle can fire B2 Stun rounds. If you have an extra 3 points, buy a Warcor. They get a second Stun Pistol. 3. The Interventors are a bad choice for LT because they count towards both objectives if you loose them. The Intruder LT is good because they can't do anything to him until he's discovered. The Kriza is decent because they get the ADHL, have high BS, and are B2, but your opponent is going to throw everything they have at it. The Wildcat & Grenzer are good economy choices. They get an ADHL and have high BS. The intruder is probably the way to go.
I thought about this and he seems like a truck, although does he get an ADHL? I thought he was an HQ troop? Either way, a Kriza is a good call. So pain in the ass though it is, my thinking is that a 0 specialist list trades getting 2 points (for capturing more specialists) for missing out on 3 points potentially (I'm assuming I can get secure). Seems like a rough proposition to not be able to take back consoles at all?
He is. Vets, Elites, & HQ troops all get the ADHL. A good compromise is to bring TO or AD specialists. Then you can decide whether or not it is worth it to bring them in on the spot.
Sorry I meant zero deployed specialists. Go second, keep them off until T3, press buttons with Carlotta + unglue your Intruder with Moriarty. The YJ/JSA solution to Hunting Party specialists is Ninja specialists who don't appear until T3.
Yea, I realized that you probably meant that after the fact and I considered I will probably face some mad TO in opposition during this. Taking feedback into consideration: Hunting Party ────────────────────────────────────────────────── GROUP 1 9 1 1 PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0 | 32) KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) MORAN Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21) MORAN Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21) HELLCAT Combi Rifle, Adhesive Launcher / Pistol, Knife. (0.5 | 23) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8) GROUP 2 5 1 1 REAKTION ZOND HMG / Electric Pulse. (1 | 26) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) METEOR ZOND Combi Rifle / Electric Pulse. (1 | 21) TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 22) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8) 6 SWC | 299 Points Open in Infinity Army @inane.imp I want Carlotta in here so bad, I just have a hard time squeezing her in.
Personally I do Wildcat Core and 2 Hellcat ADHL. The AD is really useful with the double ADHL because what you need to glue changes pretty fast. The second AD gives me a hail Mary turn 3 if I need it, direct AD on to the most valuable target. Even if it's like a 30% chance of making it between dropping, hitting and getting past the PH roll, that's a 1/3 check to turn a game and it doesn't really cost orders. IMO Intruder Lt. is way too useful in Lt. protect missions to pass up.
I ran the BSG: I found that the combo of Shotgun + ADHL gave me a chunk of options. Particularly for specialists: you can glue them while they're Unc. Also if you want to be an awful person as a TO: HC and HP in the same tournie.
They get the Combi anyways and the 2 B ADHL racks the stick chance up even if they aren't reacting. But I do take the BSG in like 40% of lists anyways so I wouldn't say you shouldn't. And personally I love tourneys like that, Biotechvore for the 3rd! I do well when everyone struggles, success through adversity and improvisation is my game, not polishing perfection.
Yea I can see that. Im gonna test this list out this week and see what happens. Prob is without the interventor i dunno what hacker I would take to get remote use. Also as I think about this mission, it is the first time I actually may not want crazy koalas around the antennas. A pro play would be to suicide your specialist in, connect the console, and get wiped off the board before I can glue them.
Why take REMs in Hunting Party? They don't particularly offer you anything for the mission over the plethora of Vet, Elite or HQ options we have. Something like this would do what we're discussing: Free ADHLs? ────────────────────────────────────────────────── GROUP 1 10 INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) INTRUDER Lieutenant Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | 35) PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0 | 32) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) HELLCAT Combi Rifle, Adhesive Launcher / Pistol, Knife. (0.5 | 23) GROUP 2 1 2 2 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) CARLOTA KOWALSKY Combi Rifle + Light Flamethrower, Adhesive Launcher, D-Charges + Moriarty / Pistol, Knife. (0 | 34) MORIARTY Electric Pulse. (4) 5 SWC | 300 Points Open in Infinity Army
Or this: Free ADHLs? ────────────────────────────────────────────────── GROUP 1 10 INTRUDER Lieutenant Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | 35) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0 | 32) HELLCAT Combi Rifle, Adhesive Launcher / Pistol, Knife. (0.5 | 23) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) MORAN Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) GROUP 2 1 2 2 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges + 1 Zondcat / Pistol, Knife. (0 | 26) ZONDCAT Electric Pulse. (4) 6 SWC | 300 Points Open in Infinity Army
REVEREND MOIRA MULTI Rifle + E/M Light Grenade Launcher / Pistol, Shock CCW. (1 | 34) REVEREND MOIRA Combi Rifle + E/Mitter / Pistol, Shock CCW. (0 | 28) These two profiles are also worth considering. In paricular if deployed in a full core link. Spoiler: sticky situation Jurisdictional Command of Bakunin ────────────────────────────────────────────────── 10 CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36) PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0 | 32) REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34) REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32) REVEREND MOIRA Combi Rifle + E/Mitter / Pistol, Shock CCW. (0 | 28) REVEREND MOIRA MULTI Rifle + E/M Light Grenade Launcher / Pistol, Shock CCW. (1 | 34) REVEREND MOIRA HMG / Pistol, Shock CCW. (1.5 | 34) REVEREND MOIRA MULTI Rifle / Pistol, Shock CCW. (0 | 30) ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19) ZONDBOT Electric Pulse. (0 | 3) 5 SWC | 300 Points Open in Infinity Army Also @Tom McTrouble against Tohaa you should try to go for the 2nd turn in order to hinder your opponent to just let his IMMed / isolated symbioarmoured Troops slip out of their armours.
Yea, good point. I think it's a "go second" mission in most cases, especially for Nomads. And I absolutely would run that link if I ran Bakunin. @inane.imp The reason to have remotes is for order filling (my personal preference is to never roll at less than 15 orders unless absolutely necessary) and I think a meteor might have a place here (as opposed to pi-well) to sniff out that TO stuff and push buttons at the end. I like the lists you posted above but I think they can realistically only take one antenna and do 2 classifieds (excluding secure). So probably capping at 2 pts outside of the specialist/Lt capture game. Maybe the games for this shake out differently than I think they do, we'll find out after some tests.
If you're worried about specialists, then drop the second ADHL Jag for a Prowler Spec Ops. Mostly I've found it not altogether difficult to specialist/Lt hunt. But mostly I find people don't run especially optimised lists so there's a bit of that going on. You really want to get your Sensor off T1 or 2, so I'd go Grenzer FO or Pi-well if I was building for anti-HD: T3 is probably too late to do much about it. Grenzer FO, 2 X Transductors + Salyut with Tomcat Engineer off the table isn't awful. I usually don't get to more than 15 orders. 13-14 is where I naturally sit. 15 orders with lots of REMs would be extremely painful to deploy in my meta.
So played a match tonight against another tohaa player, but still lots of smybioarmour and mates. I lost by 2 points with us tying for specialist captures and Lt captures at 2 and 1, respectively. I lost the roll and went first. Results were a little skewed because I was on the bad end of some serious critting, but a couple list notes none the less: - The meteor zond is a sitting duck if I don't go second. Prob will cut it from the next list. - Prowler and the Kriza are absolute monsters and should stay in. - Intruder Lt. is a good call just to split up the specialist and LT points. The interventor will stay in to combat MSV2 and allow remotes though. - Reaktion Zond is important as a defensive barrier and a backup HMG. - Hellcat was a good pocket piece. I'll probably try something closer to this for my next practice match: Hunting Party ────────────────────────────────────────────────── GROUP 1 10 PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0 | 32) INTRUDER Lieutenant Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | 35) KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) HELLCAT Boarding Shotgun / Pistol, Knife. (0 | 21) REAKTION ZOND HMG / Electric Pulse. (1 | 26) GROUP 2 4 2 1 INTERVENTOR Hacker (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 22) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 4 SWC | 300 Points Open in Infinity Army