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    <title>Rules</title>
    <description>Rules</description>
    <pubDate>Sat, 15 Aug 2026 07:13:31 +0000</pubDate>
    <lastBuildDate>Sat, 15 Aug 2026 07:13:31 +0000</lastBuildDate>
    <generator>Corvus Belli Community Forum</generator>
    <link>http://forum.corvusbelli.com/forums/rules.268/</link>
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    <item>
      <title>Which minis to use as what</title>
      <pubDate>Thu, 28 Aug 2025 08:53:11 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/which-minis-to-use-as-what.43611/</link>
      <guid>http://forum.corvusbelli.com/threads/which-minis-to-use-as-what.43611/</guid>
      <author>invalid@example.com (superfurrymaniac)</author>
      <dc:creator>superfurrymaniac</dc:creator>
      <content:encoded><![CDATA[Not sure this is exactly rules, but it&#039;s definitely not news. <br />
<br />
Still not decided whether to commit to warcrow or not, but one of the things for me is I&#039;m not a big fan of using named characters in games generally. <br />
It looks like all the named characters have a generic equivalent, but only some are specifically mentioned as supposed to be uses that way. Dragoslav as hetman for example. <br />
<br />
Is it generally accepted to use all of the names characters that way? <br />
Considering Embersig or Syenann...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/which-minis-to-use-as-what.43611/" class="internalLink">Which minis to use as what</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Multiple Command Skills at Once</title>
      <pubDate>Thu, 13 Feb 2025 14:31:00 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/multiple-command-skills-at-once.43395/</link>
      <guid>http://forum.corvusbelli.com/threads/multiple-command-skills-at-once.43395/</guid>
      <author>invalid@example.com (CaptainYarrr)</author>
      <dc:creator>CaptainYarrr</dc:creator>
      <content:encoded><![CDATA[Hey community,<br />
after a recent discussion on the Warcrow discord I would like to clarify something.<br />
<br />
A lot of the command skills are once per activation, per turn or round.<br />
<br />
However certain skills like Naergon&#039;s Rage or the Wisemane let you add <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie117" alt=":2:" title="Éxito/Success    :2:" /> or let you fix a die of a roll. A few players on the discord are convinced that you can spend several command tokens once the requirements are are met to trigger the effect several times. Like when the Wisemane&#039;s unit attacks or defends that would...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/multiple-command-skills-at-once.43395/" class="internalLink">Multiple Command Skills at Once</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Scouts and walls</title>
      <pubDate>Mon, 25 Nov 2024 07:38:44 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/scouts-and-walls.43222/</link>
      <guid>http://forum.corvusbelli.com/threads/scouts-and-walls.43222/</guid>
      <author>invalid@example.com (Tanan)</author>
      <dc:creator>Tanan</dc:creator>
      <content:encoded><![CDATA[Can multiple walls be placed at the edge of the table (slightly less than stride apart) to create large areas where scouts can’t enter?]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>Snow leopard tatoo wordings confusion</title>
      <pubDate>Sun, 10 Nov 2024 05:29:31 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/snow-leopard-tatoo-wordings-confusion.43245/</link>
      <guid>http://forum.corvusbelli.com/threads/snow-leopard-tatoo-wordings-confusion.43245/</guid>
      <author>invalid@example.com (FinalForm74)</author>
      <dc:creator>FinalForm74</dc:creator>
      <content:encoded><![CDATA[After marauder unit teleports 10 strides if it is engaged with an enemy unit do they make a free attack as in the case of charge or assault?<br />
Or is it just foolproof and wordings clarification since this teleportation is not charge or assault?]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Problematic situation with Hegemony synergies</title>
      <pubDate>Sat, 09 Nov 2024 20:41:55 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/problematic-situation-with-hegemony-synergies.43208/</link>
      <guid>http://forum.corvusbelli.com/threads/problematic-situation-with-hegemony-synergies.43208/</guid>
      <author>invalid@example.com (FinalForm74)</author>
      <dc:creator>FinalForm74</dc:creator>
      <content:encoded><![CDATA[After test games on 250 (with some proxies), I got the feeling that on a number of missions, Hegemony is virtually invincible.<br />
Lesser problematic thing comes from the Bullwark squad with War Surgeon (I think there&#039;s no point in explaining here)<br />
The bigger problem is Dragoslav&#039;s ability The Anvil.<br />
It allows you to spam it so that at any key moments a relatively invulnerable Bullwark or any other squad can simply capture a key point without much counterplay.<br />
<br />
In all other aspects the game is...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/problematic-situation-with-hegemony-synergies.43208/" class="internalLink">Problematic situation with Hegemony synergies</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>Can a unit leader pass through other troops in the formation</title>
      <pubDate>Tue, 22 Oct 2024 06:50:12 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/can-a-unit-leader-pass-through-other-troops-in-the-formation.43221/</link>
      <guid>http://forum.corvusbelli.com/threads/can-a-unit-leader-pass-through-other-troops-in-the-formation.43221/</guid>
      <author>invalid@example.com (Tanan)</author>
      <dc:creator>Tanan</dc:creator>
      <content:encoded><![CDATA[Can a unit leader pass through other troops in the formation or do the other troopers bodyblock the leader?]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Multi trooper units can’t go inside forests?</title>
      <pubDate>Tue, 22 Oct 2024 06:08:17 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/multi-trooper-units-cant-go-inside-forests.43225/</link>
      <guid>http://forum.corvusbelli.com/threads/multi-trooper-units-cant-go-inside-forests.43225/</guid>
      <author>invalid@example.com (Tanan)</author>
      <dc:creator>Tanan</dc:creator>
      <content:encoded><![CDATA[Forest block LoS. Therefore a multi trooper unit trooper can never end its move inside a forest because their leader (or vice versa) can’t draw LoS to it.]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Switches (general) and Mortar in Pioneers with Telia</title>
      <pubDate>Tue, 08 Oct 2024 01:04:01 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/switches-general-and-mortar-in-pioneers-with-telia.43204/</link>
      <guid>http://forum.corvusbelli.com/threads/switches-general-and-mortar-in-pioneers-with-telia.43204/</guid>
      <author>invalid@example.com (ptenteges)</author>
      <dc:creator>ptenteges</dc:creator>
      <content:encoded><![CDATA[Q1<br />
The switches boxes are positioned on the card in a specific way (under ranged/melee/defence). For example Pioneers !! and ! is placed under ranged and the text box extends under melee, but is broken exactly not to go under defense. Is this switch working only for ranged, or for ranged and melee?<br />
<br />
Q2<br />
Pioneers with Telia attached using Mortar against a unit of 5 minis. I get 2 red (2 pioneers in unit), 3 orange (max for the targets) - that&#039;s obvious, but do I get +1 success from Telia and...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/switches-general-and-mortar-in-pioneers-with-telia.43204/" class="internalLink">Switches (general) and Mortar in Pioneers with Telia</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>[Warcrow] Official FAQs email account</title>
      <pubDate>Fri, 14 Jun 2024 08:25:17 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/warcrow-official-faqs-email-account.43075/</link>
      <guid>http://forum.corvusbelli.com/threads/warcrow-official-faqs-email-account.43075/</guid>
      <author>invalid@example.com (Koni)</author>
      <dc:creator>Koni</dc:creator>
      <content:encoded><![CDATA[Hello Warcrow players!<br />
<br />
We know that you often have questions about certain rules, and there are times when those questions are frequent. Hence the FAQ (frequently asked questions). In order to help us to detect those possible frequently asked questions, we provide you with the following FAQ mail account:<br />
<br />
<br />
<b><span style="text-decoration: underline"><a href="mailto:warcrowfaq@corvusbelli.com">warcrowfaq@corvusbelli.com</a></span></b><br />
<br />
The team will read your questions and assess whether they should be added to future versions of the FAQ for Warcrow.<br />
<br />
Thank you...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/warcrow-official-faqs-email-account.43075/" class="internalLink">[Warcrow] Official FAQs email account</a>]]></content:encoded>
    </item>
    <item>
      <title>Rules Questions (core rules en v1.0)</title>
      <pubDate>Sat, 08 Jun 2024 06:55:10 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/rules-questions-core-rules-en-v1-0.43067/</link>
      <guid>http://forum.corvusbelli.com/threads/rules-questions-core-rules-en-v1-0.43067/</guid>
      <author>invalid@example.com (NeoPhysix)</author>
      <dc:creator>NeoPhysix</dc:creator>
      <content:encoded><![CDATA[With regard to the current available core rules I have the following questions and remarks:<br />
<br />
<ol>
<li>Page 307: The switches depicted on Alborcs card differ from those described in the example. </li>
<li>Page 315/316: Can a unit pass over the bases of troops that form a unit but are not in formation? </li>
<li>Page 315/316: Can a unit pass over the base of friendly troops or through friendly units as long as it does not end its movement on its base or in contact with it, i.e. do friendly troops block...</li>
</ol><br />
<a href="http://forum.corvusbelli.com/threads/rules-questions-core-rules-en-v1-0.43067/" class="internalLink">Rules Questions (core rules en v1.0)</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
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