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  <channel>
    <title>ITS</title>
    <description>ITS</description>
    <pubDate>Sat, 18 Jul 2026 14:29:09 +0000</pubDate>
    <lastBuildDate>Sat, 18 Jul 2026 14:29:09 +0000</lastBuildDate>
    <generator>Corvus Belli Community Forum</generator>
    <link>http://forum.corvusbelli.com/forums/its.50/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://forum.corvusbelli.com/forums/its.50/index.rss"/>
    <item>
      <title>CorvusSphere List reporting needs to be improved.</title>
      <pubDate>Wed, 15 Jul 2026 08:14:26 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/corvussphere-list-reporting-needs-to-be-improved.43950/</link>
      <guid>http://forum.corvusbelli.com/threads/corvussphere-list-reporting-needs-to-be-improved.43950/</guid>
      <author>invalid@example.com (Ghost_from_warp)</author>
      <dc:creator>Ghost_from_warp</dc:creator>
      <content:encoded><![CDATA[TLDR: Player should be able to report his and his opponent list without reporting math results. Judge should be able to report players list during math reporting.<br />
<br />
Longer version.<br />
Idk about world wide community, but by fast check of random players stats we can see than &gt;50% of the matches dont have army list reported.<br />
<br />
I can guess that this is happening because of the CS interface, which only allows you to report list if you reporting match results. In my experience, 90% of matches either...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/corvussphere-list-reporting-needs-to-be-improved.43950/" class="internalLink">CorvusSphere List reporting needs to be improved.</a>]]></content:encoded>
    </item>
    <item>
      <title>CorvuSphere: Great in Theory, Not in Practice</title>
      <pubDate>Mon, 22 Jun 2026 19:45:39 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/corvusphere-great-in-theory-not-in-practice.43749/</link>
      <guid>http://forum.corvusbelli.com/threads/corvusphere-great-in-theory-not-in-practice.43749/</guid>
      <author>invalid@example.com (Quiet Professional)</author>
      <dc:creator>Quiet Professional</dc:creator>
      <content:encoded><![CDATA[Hi everyone,<br />
<br />
Now that CorvuSphere is starting to see some attention, there still remains a few issues. Firstly, I do like the concept and idea to implement a central application to collect and record games. With the recent additions notified on the home page, I do look forward to seeing it fully operational, and using it to record my games.<br />
<br />
It seems to be focussed mostly on TO level with creating tournaments. Which is okay. As a player who registered with a recent tournament, I am unable...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/corvusphere-great-in-theory-not-in-practice.43749/" class="internalLink">CorvuSphere: Great in Theory, Not in Practice</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>ITS Season 17</title>
      <pubDate>Tue, 27 Jan 2026 16:36:21 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/its-season-17.43640/</link>
      <guid>http://forum.corvusbelli.com/threads/its-season-17.43640/</guid>
      <author>invalid@example.com (Space Ranger)</author>
      <dc:creator>Space Ranger</dc:creator>
      <content:encoded><![CDATA[From what I&#039;m seeing so far they are making something complicated, even more complicated.<br />
<br />
ITS16 had 23 missions. ITS 17 has 16. Huge reduction and most seem to be new.<br />
<br />
They have now added Treasure Hunters.<br />
<br />
You can now take a Sacha but in addition to that, put down a Treasure Token (I’m seeing no update to Infinity Tokens PDF BTW).<br />
<br />
<b>EDIT</b>: The Sacha is <b>NOT</b> a free additional troop. You must pay for her and include it in your list. So your army is now 14 troops plus Sacha. It...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/its-season-17.43640/" class="internalLink">ITS Season 17</a>]]></content:encoded>
      <slash:comments>48</slash:comments>
    </item>
    <item>
      <title>Ending events in CorvuSphere</title>
      <pubDate>Tue, 14 Oct 2025 07:19:32 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/ending-events-in-corvusphere.43707/</link>
      <guid>http://forum.corvusbelli.com/threads/ending-events-in-corvusphere.43707/</guid>
      <author>invalid@example.com (Gwaernydd)</author>
      <dc:creator>Gwaernydd</dc:creator>
      <content:encoded><![CDATA[Hi!<br />
How exactly do you conclude events in CorvuSphere?<br />
We had a small one at the weekend here, but it still shows as ongoing in my app, I asked the TO and he&#039;s unsure what&#039;s missing, is there a button to conclude, does it have something to do with not everyone reporting lists, or is it simply a matter of time for the app to update it as finished if all rounds are reported?]]></content:encoded>
    </item>
    <item>
      <title>Tool: infinitytheclassifieds</title>
      <pubDate>Sat, 16 Aug 2025 12:51:43 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/tool-infinitytheclassifieds.43586/</link>
      <guid>http://forum.corvusbelli.com/threads/tool-infinitytheclassifieds.43586/</guid>
      <author>invalid@example.com (Wizzy)</author>
      <dc:creator>Wizzy</dc:creator>
      <content:encoded><![CDATA[Here is the indexing of a new application made by <b><i>Goorie</i></b>, which is also available online and allows you to <b>locate troops to complete</b> <b>Classified Objectives</b>.<br />
<br />



<div class="bbCodeBlock bbCodeQuote">
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		<blockquote class="quoteContainer"><div class="quote">Hey guys! I&#039;m excited to share everything you need to know about a new tool I&#039;ve built: Infinity the Classifieds!<br />
<br />
A comprehensive tool designed to help players better understand the game&#039;s classifieds and the capabilities of units to fulfill classifieds.<br />
<br />
In this alpha version (v0.2.2-alpha.1), I...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://forum.corvusbelli.com/threads/tool-infinitytheclassifieds.43586/" class="internalLink">Tool: infinitytheclassifieds</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Articles &amp; Videos for ITS 16 part 2</title>
      <pubDate>Mon, 28 Jul 2025 16:07:42 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/articles-videos-for-its-16-part-2.43385/</link>
      <guid>http://forum.corvusbelli.com/threads/articles-videos-for-its-16-part-2.43385/</guid>
      <author>invalid@example.com (Wizzy)</author>
      <dc:creator>Wizzy</dc:creator>
      <content:encoded><![CDATA[The <i>goonhammer </i>blog has posted a review of the second part of season 16: <b>Infinity N5: ITS Season 16 Part 2 Review</b>. <br />
<a href="https://www.goonhammer.com/infinity-n5-its-season-16-part-2-review/" target="_blank" class="externalLink" rel="nofollow">https://www.goonhammer.com/infinity-n5-its-season-16-part-2-review/</a><br />
<br />



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		<blockquote class="quoteContainer"><div class="quote"><span style="font-size: 22px"><b>Introduction</b></span><br />
As expected, following the N5 release in December, Corvus Belli have dropped the second/revised part of the Infinity Tournament (ITS) Season 16. For any newcomers, this is their annual cycle of tournament rules (running August to August) which...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://forum.corvusbelli.com/threads/articles-videos-for-its-16-part-2.43385/" class="internalLink">Articles &amp; Videos for ITS 16 part 2</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Any chance to see Lifeblood again?</title>
      <pubDate>Fri, 13 Jun 2025 11:24:03 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/any-chance-to-see-lifeblood-again.43560/</link>
      <guid>http://forum.corvusbelli.com/threads/any-chance-to-see-lifeblood-again.43560/</guid>
      <author>invalid@example.com (Lucian)</author>
      <dc:creator>Lucian</dc:creator>
      <content:encoded><![CDATA[Am I the only one who liked it?<br />
<br />


	<a href="https://forum.corvusbelli.com/attachments/34589/" target="_blank">View attachment 34589</a>
	
<br />
<br />


	<a href="https://forum.corvusbelli.com/attachments/34590/" target="_blank">View attachment 34590</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>ITS Season 16 Part 2</title>
      <pubDate>Wed, 09 Apr 2025 19:09:30 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/its-season-16-part-2.43488/</link>
      <guid>http://forum.corvusbelli.com/threads/its-season-16-part-2.43488/</guid>
      <author>invalid@example.com (Space Ranger)</author>
      <dc:creator>Space Ranger</dc:creator>
      <content:encoded><![CDATA[Anyone have some insight?<br />
<br />
I think being able to give a trooper Stealth that didn&#039;t have it before is cool but can be problematic as well. I&#039;m already thinking of this on a Su Jian for instance. For my O-12 some good ones will be Gamma, Omega, Gangbuster.<br />
<br />
Other changes:<br />
I found B-Pong is now 12&quot; deployment zone. Previously 16&quot;.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Metachemistry: Rule&amp;Tactic about Speedball</title>
      <pubDate>Tue, 04 Mar 2025 19:39:07 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/metachemistry-rule-tactic-about-speedball.43439/</link>
      <guid>http://forum.corvusbelli.com/threads/metachemistry-rule-tactic-about-speedball.43439/</guid>
      <author>invalid@example.com (Wizzy)</author>
      <dc:creator>Wizzy</dc:creator>
      <content:encoded><![CDATA[The <b><i>Metachemistry </i></b>podcast has made a video of on the subject of the Speedball rule, they essentially address questions of strategies, use and potential problems.<br />
<br />
<br />
<br />
<br />
<span style="font-size: 22px"><span style="color: #0000b3"><b>Rule&amp;Tactic about Speedball</b><br />
</span></span><br />
<img src="https://gaming-hive.fr/wp-content/uploads/2024/02/Helldivers-II-But-Why-Tho.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://gaming-hive.fr/wp-content/uploads/2024/02/Helldivers-II-But-Why-Tho.jpg" /><br />
<br />
<br />
<b>Episode 110: Skill Analysis - SpeedBall</b><br />



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		<blockquote class="quoteContainer"><div class="quote">In this episode, Devin and Ian review their experiences and uses of Speedballs, one of...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://forum.corvusbelli.com/threads/metachemistry-rule-tactic-about-speedball.43439/" class="internalLink">Metachemistry: Rule&amp;Tactic about Speedball</a>]]></content:encoded>
    </item>
    <item>
      <title>[Tools] How to organize a tournament</title>
      <pubDate>Tue, 25 Feb 2025 11:16:05 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/tools-how-to-organize-a-tournament.43421/</link>
      <guid>http://forum.corvusbelli.com/threads/tools-how-to-organize-a-tournament.43421/</guid>
      <author>invalid@example.com (Wizzy)</author>
      <dc:creator>Wizzy</dc:creator>
      <content:encoded><![CDATA[Here a topic for recap in Infinity N5 various ressources to organize a tournament.<br />
<br />
<br />
<br />
<br />
<b>Running Your First Infinity Tournament – From planning to packing up… all you need to know!</b><br />
<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">From planning the day, to picking missions, to saying goodbye, Hydra walks you through running an official Infinity ITS tournament. There’s no better way to test your skill or to grow your community, so if you want to run an event, check this out!<br />
<br />
PATREON ►   / thedicegodswg<br />
FACEBOOK ►   /...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://forum.corvusbelli.com/threads/tools-how-to-organize-a-tournament.43421/" class="internalLink">[Tools] How to organize a tournament</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>ITS 16 missions incomplete in OTM</title>
      <pubDate>Mon, 03 Feb 2025 01:43:10 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/its-16-missions-incomplete-in-otm.43379/</link>
      <guid>http://forum.corvusbelli.com/threads/its-16-missions-incomplete-in-otm.43379/</guid>
      <author>invalid@example.com (Ric)</author>
      <dc:creator>Ric</dc:creator>
      <content:encoded><![CDATA[So I am running an ITS in Feb. Created it in Dec and could select all the appropriate missions, then the day the ITS mk 2 dropped, Frostbyte unselected itself, and it doesnt show in OTM at all. A local warcor checked and his OTM shows Frostbyte. I delved and checked I have no access to that mission at all in OTM. I do have Looting and Sabotage and Power Pack which are no longer ITS missions. Anyone know how the inner workings of the OTM interface so I can fix? Are the codes locked to ITS...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/its-16-missions-incomplete-in-otm.43379/" class="internalLink">ITS 16 missions incomplete in OTM</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>[Ressource ITS16] Waxy: Tactical Support Cards</title>
      <pubDate>Tue, 28 Jan 2025 17:04:49 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/ressource-its16-waxy-tactical-support-cards.43376/</link>
      <guid>http://forum.corvusbelli.com/threads/ressource-its16-waxy-tactical-support-cards.43376/</guid>
      <author>invalid@example.com (Wizzy)</author>
      <dc:creator>Wizzy</dc:creator>
      <content:encoded><![CDATA[Indexation an ressource for ITS 16 from <i>waxy</i>.<br />
<a href="https://discord.com/channels/118301609146056709/118301609146056709/1333666768857862186" target="_blank" class="externalLink" rel="nofollow">https://discord.com/channels/118301609146056709/118301609146056709/1333666768857862186</a><br />
<br />
<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">Sooo I made the cards for the Tactical Support, because it&#039;s gonna get annoying to check ITS documents everytime I draw the card from the deck.<br />
 <br />
I have a sheet templates for print too but I&#039;m not sure these are universal. So I just shared the each card images first.</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><b>Link</b>:...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/ressource-its16-waxy-tactical-support-cards.43376/" class="internalLink">[Ressource ITS16] Waxy: Tactical Support Cards</a>]]></content:encoded>
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    <item>
      <title>Missions that are unbalanced or unfun?</title>
      <pubDate>Sat, 10 Aug 2024 12:20:10 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/missions-that-are-unbalanced-or-unfun.43070/</link>
      <guid>http://forum.corvusbelli.com/threads/missions-that-are-unbalanced-or-unfun.43070/</guid>
      <author>invalid@example.com (Hecaton)</author>
      <dc:creator>Hecaton</dc:creator>
      <content:encoded><![CDATA[BPong seems to be one that gets a lot of flack from the community - are there other missions that you guys think need a look? Are there fundamental problems throughout the mission set that need being looked at?]]></content:encoded>
      <slash:comments>28</slash:comments>
    </item>
    <item>
      <title>Console markers height?</title>
      <pubDate>Tue, 14 May 2024 10:31:22 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/console-markers-height.43034/</link>
      <guid>http://forum.corvusbelli.com/threads/console-markers-height.43034/</guid>
      <author>invalid@example.com (paddyBatman)</author>
      <dc:creator>paddyBatman</dc:creator>
      <content:encoded><![CDATA[I see that consoles &amp; other objective markers have a fixed base width.<br />
<br />
do they also have a height?<br />
<br />
Do they count as scenery for partial cover reasons?]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Video Quiet Professional: Classified &amp; Strategy for the Operations Deck</title>
      <pubDate>Mon, 01 Apr 2024 05:11:21 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/video-quiet-professional-classified-strategy-for-the-operations-deck.42962/</link>
      <guid>http://forum.corvusbelli.com/threads/video-quiet-professional-classified-strategy-for-the-operations-deck.42962/</guid>
      <author>invalid@example.com (Wizzy)</author>
      <dc:creator>Wizzy</dc:creator>
      <content:encoded><![CDATA[Here&#039;s the index to <i>Quiet Professional</i>&#039;s latest video, which reviews classified cards, some of the statistics associated with them, how they work through the construction of a nomad list, and considerations to balance their importance against the main objectives.<br />
<br />
<br />
<br />
<br />
<b>Infinity N4 | Tactics | ITS Classified Deck</b><br />



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		<blockquote class="quoteContainer"><div class="quote">I provide some considerations about using the ITS classified deck cards during a game of Infinity.</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><iframe width="500" height="300" src="https://www.youtube.com/embed/lLqjYmw8YRg?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<b>Introduction</b>...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/video-quiet-professional-classified-strategy-for-the-operations-deck.42962/" class="internalLink">Video Quiet Professional: Classified &amp; Strategy for the Operations Deck</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>ITS 15 O12's Prestige: english Vs spanish (again)</title>
      <pubDate>Thu, 21 Dec 2023 21:01:37 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/its-15-o12s-prestige-english-vs-spanish-again.42672/</link>
      <guid>http://forum.corvusbelli.com/threads/its-15-o12s-prestige-english-vs-spanish-again.42672/</guid>
      <author>invalid@example.com (xagroth)</author>
      <dc:creator>xagroth</dc:creator>
      <content:encoded><![CDATA[So yeah, here we are again.<br />
<br />
In the last patch to the ITS, the O12&#039;s Prestige rule got a limitation, regarding Tactical Sense. The problem comes from comparing the two versions<br />
<br />
Spanish:<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">Sin embargo, los jugadores no podrán emplear esta regla en aquellos Grupos de Combate que <b><span style="text-decoration: underline">dispongan</span></b> de una Tropa con la Habilidad Especial Sentido Táctico.</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div>English:<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">However, players cannot apply this rule in those Combat Groups <b>containing</b> any Trooper with the...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="http://forum.corvusbelli.com/threads/its-15-o12s-prestige-english-vs-spanish-again.42672/" class="internalLink">ITS 15 O12&#039;s Prestige: english Vs spanish (again)</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Faction win rate</title>
      <pubDate>Sun, 17 Dec 2023 16:24:50 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/faction-win-rate.42666/</link>
      <guid>http://forum.corvusbelli.com/threads/faction-win-rate.42666/</guid>
      <author>invalid@example.com (Odiseo)</author>
      <dc:creator>Odiseo</dc:creator>
      <content:encoded><![CDATA[I don&#039;t know if this has been talked about before, but <a href="https://infinitythemeta.com/" target="_blank" class="externalLink" rel="nofollow"><span style="text-decoration: underline"><i>right here</i></span></a>, there is a very interesting (and sometimes surprising) page with faction win rates in the last three ITS (from 13 to current 15)]]></content:encoded>
    </item>
    <item>
      <title>ITS 15 Resilience Operations</title>
      <pubDate>Tue, 12 Dec 2023 11:07:33 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/its-15-resilience-operations.42656/</link>
      <guid>http://forum.corvusbelli.com/threads/its-15-resilience-operations.42656/</guid>
      <author>invalid@example.com (Ric)</author>
      <dc:creator>Ric</dc:creator>
      <content:encoded><![CDATA[So resilience operation have the special common rule of &#039;Capturing tactical element&#039;. Furthermore the book defines tactical elements as Beepers, Beacons, Objectives, Turrets and HVTs.<br />
<br />
This begs some gaminess in is it the intent that players can  &#039;rearrange&#039; the battlefield if they are willing to expend the orders to do so? It seems that you could do all kinds of hijinx using fast remotes to go get the HVTs and drag them back to where you want them, or even the big size 5 objectives. It has...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/its-15-resilience-operations.42656/" class="internalLink">ITS 15 Resilience Operations</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Resilience Operations — Extended Edition</title>
      <pubDate>Tue, 05 Dec 2023 10:05:26 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/resilience-operations-extended-edition.42615/</link>
      <guid>http://forum.corvusbelli.com/threads/resilience-operations-extended-edition.42615/</guid>
      <author>invalid@example.com (TheDiceAbide)</author>
      <dc:creator>TheDiceAbide</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been working on adding some variety to playing Resilience Operations. Overall I really like Resilience Ops and think that the mission in the ITS document is a great starting point. The rules were clearly written in a way that seems to future proof them, or allow variations, so I leaped on that!<br />
<br />
Here are the first four I put together. Some are very minor modifications to the base mission (Leaked Intel), while others involve some common missions (Extract Civilians, Weapon Cache), and one...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/resilience-operations-extended-edition.42615/" class="internalLink">Resilience Operations — Extended Edition</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>ITS 15 Question: "active lieutenant"</title>
      <pubDate>Sat, 25 Nov 2023 07:32:15 +0000</pubDate>
      <link>http://forum.corvusbelli.com/threads/its-15-question-active-lieutenant.42629/</link>
      <guid>http://forum.corvusbelli.com/threads/its-15-question-active-lieutenant.42629/</guid>
      <author>invalid@example.com (Errhile)</author>
      <dc:creator>Errhile</dc:creator>
      <content:encoded><![CDATA[We had a problem with the scoring yesterday (Uplink Center scenario).<br />
<br />



<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
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	<div class="SpoilerTarget bbCodeSpoilerText">ACTIVE LIEUTENANT<br />
At the end of the game, a Lieutenant is Active if they are not in any<br />
Null state (Unconscious, Dead, Sepsitorized...), Isolated State, or any<br />
Immobilized State.</div>
</div><br />
Now, does that mean:<br />
<ol>
<li>The original Lieutenant of the list, or</li>
<li>a Lieutenant at all (i.e. the lsit being in LoL in its figurative &quot;next round&quot;)?</li>
</ol>Also, how does that...<br />
<br />
<a href="http://forum.corvusbelli.com/threads/its-15-question-active-lieutenant.42629/" class="internalLink">ITS 15 Question: &quot;active lieutenant&quot;</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
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