Jumping with Motorcycles

Discussion in '[Archived]: N3 Rules' started by Vanderbane, Nov 14, 2018.

  1. Vanderbane

    Vanderbane Well-Known Member

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    The rules for motorcycles specify that you can't vertically jump up or down, just horizontally.

    So how horizontal is horizontal? Plus or minus the height of a S4 model? 3mm? The width of my blast template? The reason I ask is that the most common use case is jumping from rooftop to rooftop on a bike, and on pretty much any table worth playing on, there's two issues: 1) parapets and 2) buildings of -slightly- different heights. The example you are directed to from the motorcycle rules (jump example 3) of a horizontal jump shows a slight arc to the movement that ends at the same height, which suggests that you can vault the parapet (using standard height of vault rules I guess? No?), but I'd like to know how much vertical displacement is acceptable.

    EDIT: should reread rules before I post - you can apparently jump down vertically. Fine. The "up" part of the question stands.
     
  2. inane.imp

    inane.imp Well-Known Member

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    You can vault parapets.

    You jump horizontally. This probably means that you fall unless buildings are the exactly same height (I'd probably give you +/- 3mm to account for measurement errors/warping, but that's a personal call).

    Generally this will mean you only take a DAM10 hit, so there's a good chance you survive it (but stacking it is possible).
     
  3. Vanderbane

    Vanderbane Well-Known Member

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    Yeah, you might have missed my edit, so I'll add a bit here.

    The rules state you can jump horizontally, or jump down (vertically or diagonally). You cannot jump up (vertically or diagonally). So falling damage would only come into effect if the fall distance was greater than the jump down distance, correct?

    Also, it seems we're in agreement you can probably vault a parapet. Given that's the case, it would seem you _should_ be able to jump "up vertically" up to the height of your silhouette and that would still count as a horizontal jump. But if this is true, where would you measure the height of your silhouette for this "up" limit imposed by motorcycle jumping? is it based on the S4 height at the starting position at the beginning of the order? is it readjusted based the highest point along the path of the jump (vis a vis sequential vaulting?) such that it's your S4 height _above_ the parapet?
     
  4. inane.imp

    inane.imp Well-Known Member

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    Sorry. Yeah I forgot it was down or horizontally and didn't check the rules. It's not a particularly common interaction.

    Nah, I'm not saying "probably" I'm saying "yes, you can vault a parapet". But I can't recall if you can vault as part of a jump.

    Brain is fried and I probably just shouldn't have answered this one. So wait for someone who's brain is working to answer it. :(
     
  5. Mahtamori

    Mahtamori Well-Known Member

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    I don't think the rules actually gives a damn if you're Jumping, Moving or Climbing as far as Vaulting is concerned.
     
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  6. solkan

    solkan Well-Known Member

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    I think it’s worth noting that “Jump Example 3” is drawn as a vertical parabola ending at the same elevation.

    I was going to quote a bunch of stuff, but I think the diagram covers the situation just fine. :). Landing behind the railing should be fine, you just can’t land on top of the railing if that would be vertically “up”.
     
  7. Vanderbane

    Vanderbane Well-Known Member

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    I agree but this leaves two questions.

    1) if there is intervening terrain that exceeds the vault height but is within the parabolic distance of the move (for instance, you are jumping over a 6cm tall wall that is 1 cm thick) that ends at the same horizontal level, is that legal?

    2) how much "up" is "up"? If I have two identical buildings and I am jumping from one to the next and starting building is mounted on 3mm MDF and the other is on 5mm, does that invalidate the move? What about a roof with a slanted grade in the landing zone where part of it is horizontal but part is "up"?

    I feel like there has to be some guidance on the tolerances here, in the same was as there is for partial cover or LoF.
     
  8. Robock

    Robock Well-Known Member

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    I'd say have fun, go with what looks reasonable between players.

    please no! guidance on LoF resulted in being able to shoot at someone's rear while in front of them (so gaining a Shooting from behind effect bonus, while being clearly in left-front or right-front facing). While most other games (boardgame and miniature wargame; using hex tile, square tile, or no tiles) have a very simple and intuitive "what is Being in front when shooting?" (for LoF, arc modifies, weapon arc, etc) that we were perfectly fine using with Infinity until that guidance came along.
     
  9. Vanderbane

    Vanderbane Well-Known Member

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    Sure, mutual agreement works until it doesn't. If I think up is anything greater than silhouette height, and my opponent thinks up is anything more than S0 increase, what then?

    The fact that rules guidance can lead to new questions is not an argument against rules guidance, although it may be an argument for better rules guidance. If LoF didn't have questions before, people would not have asked for the clarification.
     
  10. chromedog

    chromedog Less than significant minion

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    You can jump 'up' or diagonally, but you require the use of a terrain structure with the "ramp" terrain rule in order to do so.
    (Fortunately for me, I have a box of 'tech deck" skate terrain that includes a bunch of ramps that are 70mm wide (at least) so the 55mm based bikes all fit on them).
     
  11. colbrook

    colbrook Grenade Delivery Specialist

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    I'd say take it at face value, a jumping motorcycle cannot be higher than it's starting position at any point of it's movement.

    Unless there's a Ramp/Runway it can use, as above.
     
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  12. Vanderbane

    Vanderbane Well-Known Member

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    Fair enough on the use of ramps to go “up” - if I’m designing a table with jumping bikes as a theme, I’ll be sure to build that in. Perhaps my local play area is just benighted, but we’re not in the habit of putting jump ramps on the roof around here. Sounds like where @chromedog plays is way more fun.

    @colbrook brings up a solid RAW interpretation. If I’m understanding him correctly, he would not allow you to go over parapets. This is kinda hilarious given that if I was doing a normal move on the bike, I’d be able to drive over a curb no problem, but as soon as I want to jump, nope. It also doesn’t comport well with the “path” indicated in Jump Example 3, which clearly shows an upward arc to the jump that presumably would clear some barriers of some height in between. But who knows, maybe he’s right, I mean, look at how we handle climbing ladders.

    So far we’ve got the following interpretations/solutions for jumping a bike:

    1) Whatever you happen to agree on with the guy you are playing at that particular time

    2) up to the height of a vault (which is generally a S4)

    3) endpoint must be at or below start point, measure traveled distance according to the parabolic arc

    4) up to some other height as yet undefined but within some reasonable error of ‘horizontal’

    5) no upward movement along path of travel without a ramp

    And we’ve not addressed things like sloped landing zones (which comes up a fair bit on the rooftops of my game shop).

    And so I’m still feeling like this might need some rules guidance…
     
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